The Impact of Video Games on English Language Proficiency Among Saudi EFL University Students: A Systematic Review

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Alia Sa’ad Eldin Abu Sahyon
Nadia Ali Elsharief

Abstract

This review study investigates the role of video games in enhancing English language proficiency among Saudi university students, with particular attention to their impact on vocabulary, listening, speaking, and learner motivation. As digital gaming becomes increasingly integrated into students’ everyday lives, it offers authentic, contextualized exposure to English that extends beyond traditional instructional settings. Drawing on recent empirical studies from Saudi Arabia and comparable EFL contexts, this review synthesizes evidence on the linguistic, cognitive, and affective benefits of gameplay, as well as the challenges associated with its pedagogical implementation. Findings indicate that video games provide immersive environments that support incidental vocabulary acquisition, listening comprehension, oral communication, and learner autonomy. However, issues related to cultural appropriateness, teacher preparedness, assessment limitations, and institutional support continue to restrict their integration into formal curricula. The review concludes with pedagogical recommendations for effectively incorporating video games into Saudi higher education and suggests directions for future research to optimize their role as complementary EFL learning tools.

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How to Cite

The Impact of Video Games on English Language Proficiency Among Saudi EFL University Students: A Systematic Review. (2025). Architecture Image Studies, 6(4), 482-489. https://doi.org/10.62754/ais.v6i4.623